She heals her allies with spells from hydro, dishes out damage with Warfare and Necromancer. Focuses on Necromancer, Hydro, and Warfare skills. He’s the only person in my party who hasn’t been incapacitated as of yet.
If built correctly, this class will have so much physical and magic Armour that it’ll be very difficult to be taken out. Mainly focuses on Warfare skills but has a few points into Hydro for some very helpful abilities that will give you more crowd control. I’ll never get tired of backstabbing someone, turning them into a chicken, rupturing their tendons and then seeing them run around bleeding out in chicken form.īeast: Frost Paladin. Scoundrel and Polymorph skills work very well together. Once you get to level 10 summoning your incarnate turns into a towering champion BEAST and essentially becomes a 5th physical damage dealer for your party. So get Huntsman to 2-3 and then pump EVERYTHING into your summoning ability. The great thing about archers is that they don’t need a ton of points into Huntsman to be an effective archer. That all said, I went with a physical damage team build and I’ve enjoyed this party I made. Also keep in mind you can respec so don’t feel to bound to your decisions other than starting class, skills and racial talent. also that a 2 mages and 2 physical damage dealers also work well. I’ve always heard the recommendation of going for an all physical damage or magic damage team comp. I’ve spent 30 hours in fort joy rerolling my characters so maybe this information can be of use to you. It feels like I've made them all comparatively the same and lack variety amongst my party.Ĭan anyone provide me some insight? Thank you. I just cannot be satisfied with my party composition. I feel completely satisfied with my personal character, I create my crew and I realize how my abilities are the exact ones as another characters, or how "social skills" (bartering, persuasion, etc) I choose for one are the default for another. Then I wish I could backtrack and pick all new classes for them, but they're locked in. And then I realized after making one a cleric, how it's so similar to my necromancer Fane I was already playing. I get to a certain point, and feel I need a dedicated cleric/healer and get the feeling I need to start over, again.
I made a dual-wielding "rogue" (Sebille) just after release, bow-wielding ranger (Sebille) a little after release, a necromancer (Fane) most recently trying to pick this game back up, but I am not satisfied with my party members and my choices for their class. I'm still in Fort Joy twenty-one hours in. What is a solid party with varying classes and awesome wombo-combo-potential to start?
Tl dr Still in Fort Joy being overwhelmed and frustrated by my class choices and how they overlap with multiple characters.
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